Your Name

Available for work · Sydney

I shape ideas into
soft, tangible interfaces.

Designer and front-end developer. I build interfaces that feel like they could be squeezed between your fingers — physical, forgiving, and a little playful.

Years
0
Shipped
0+
Clients
0
Coffee
0

01 About

Designing since the skeuomorphic dark ages.

Make it feel like something

Most interfaces behave like a sheet of glass. I would rather they behave like clay: they deform when you press them, spring back when you let go, and cast a shadow that tells you where they sit in space.

That preference drives how I work — motion with weight, depth that is legible rather than decorative, and accessibility treated as part of the material instead of a coat painted on afterwards.

  • Design systems
  • Motion
  • Accessibility
  • Front-end
  • Prototyping

02 Skills

Craft

  • Interface design
  • Design systems
  • Motion & interaction
  • Accessibility (WCAG)

Build

  • HTML / CSS
  • TypeScript
  • React
  • Node & tooling

03 Selected work

Terrarium

A habit tracker that grows a small clay garden for every streak you keep.

  • Product
  • React
  • Motion

Loam DS

A 240-component design system with token-driven depth and shadow scales.

  • Systems
  • Tokens
  • Storybook

Squish Lab

An open-source playground of press-deform physics for the web platform.

  • Play
  • Canvas
  • Open source

Pebble Bank

Savings app for kids — tap a coin, feel it sink, watch the jar fill.

  • Product
  • A11y
  • iOS

Kiln Docs

Documentation platform with a shadow-aware theme engine and offline mode.

  • Systems
  • Tooling
  • CSS

Soft Type

A variable-font specimen where weight and roundness respond to your cursor.

  • Play
  • Type
  • WebGL

04 Path

  1. 2022 — now

    Principal Designer & Front-End · Independent

    Design and build engagements for product teams who want their interface to feel handmade.

  2. 2019 — 2022

    Design Systems Lead · Company Three

    Owned the component library and motion language across four products and eleven engineers.

  3. 2016 — 2019

    Product Designer · Studio Two

    Shipped consumer apps end to end, from research through to the last animation curve.

05 Contact

Got something that should feel physical?

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